The movie section
This page will briefly describe the movies recorded for documentation
in this thesis.
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Ranged units attacking in Warcraft III
This movie shows how a
group of ranged Orc units called Headhunters move within
attack range of a lone enemy melee unit called a Knight.
This movie is referred to from section 3.2.3 in the thesis.
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Movement of ranged units in Warcraft III
This movie shows the
movement of a group of ranged units in Warcraft III. This movie
is referred to from section 3.2.3 in the thesis.
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The cheating Game AI in Warcraft III
This movie shows the cheating
behaviour of the insane computer controlled opponent in
Warcraft III. This movie is referred to from section 3.3.4 in the
thesis.
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KNNGTall with AttackKNearest rule sequence as Humans vs. AttackMove as Orcs on Scen7vs7
This movie
shows the KNNGTall experiment with the AttackKNearest rule
sequence as Humans battling the AttackMove experiment on Scen7vs7.
The game
tree-based method loses. This movie is referred from section 7.4 in the thesis.
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TVGTavg with AttackKNearest rule sequence as Humans vs. AttackMove
as Orcs on Scen7vs7
This movie
shows the TVGTavg experiment with the AttackKNearest rule sequence as
Humans battling the AttackMove experiment on Scen7vs7. The game
tree-based method wins. This movie is referred from section 7.4 in the thesis.
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TVGTall with AttackKNearest rule sequence as Orcs vs. AttackNearest as Humans on Scen7vs7
This movie
shows the TVGTall experiment with the AttackKNearest rule sequence as
Orcs battling the AttackNearest experiment on Scen7vs7.
The game
tree-based method wins. This movie is referred from section 7.4 in the thesis.
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TVGTall with FocusFire rule sequence as Orcs vs. AttackNearest as
Humans on Scen7vs7
This movie
shows the TVGTall experiment with the FocusFire rule sequence as Orcs
battling the AttackNearest experiment on Scen7vs7.
The game
tree-based method loses. This movie is referred from section 7.4 in the thesis.
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