The movie section

This page will briefly describe the movies recorded for documentation in this thesis.

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  • Ranged units attacking in Warcraft III
    This movie shows how a group of ranged Orc units called Headhunters move within attack range of a lone enemy melee unit called a Knight.
    This movie is referred to from section 3.2.3 in the thesis.
  • Movement of ranged units in Warcraft III
    This movie shows the movement of a group of ranged units in Warcraft III. This movie is referred to from section 3.2.3 in the thesis.
  • The cheating Game AI in Warcraft III
    This movie shows the cheating behaviour of the insane computer controlled opponent in Warcraft III.
    This movie is referred to from section 3.3.4 in the thesis.
  • KNNGTall with AttackKNearest rule sequence as Humans vs. AttackMove as Orcs on Scen7vs7
    This movie shows the KNNGTall experiment with the AttackKNearest rule sequence as Humans battling the AttackMove experiment on Scen7vs7.
    The game tree-based method loses. This movie is referred from section 7.4 in the thesis.
  • TVGTavg with AttackKNearest rule sequence as Humans vs. AttackMove as Orcs on Scen7vs7
    This movie shows the TVGTavg experiment with the AttackKNearest rule sequence as Humans battling the AttackMove experiment on Scen7vs7.
    The game tree-based method wins. This movie is referred from section 7.4 in the thesis.
  • TVGTall with AttackKNearest rule sequence as Orcs vs. AttackNearest as Humans on Scen7vs7
    This movie shows the TVGTall experiment with the AttackKNearest rule sequence as Orcs battling the AttackNearest experiment on Scen7vs7.
    The game tree-based method wins. This movie is referred from section 7.4 in the thesis.
  • TVGTall with FocusFire rule sequence as Orcs vs. AttackNearest as Humans on Scen7vs7
    This movie shows the TVGTall experiment with the FocusFire rule sequence as Orcs battling the AttackNearest experiment on Scen7vs7.
    The game tree-based method loses. This movie is referred from section 7.4 in the thesis.